#ELISE ENDLESS DUNGEON HOW TO#
The trick is knowing what room to put the heroes in, and how to prepare those rooms in their favor. I can heal heroes and activate up to two of their special abilities, but that's the full extent of direct combat controls. With a healing module and another that boosts her attacks, she can protect a room by herself from most threats. The zoomed out map view is especially useful in the later, bigger floors.įor example, I gave Elise Ness, a freelance demolitionist in a giant space suit, a big machine gun that deals a lot of damage. There are many different hero and module combinations to experiment with, and I'm much more invested in the characters I'm tower-defending because I customized them myself. I've seen all these turret types before in other tower defense games, but having a squad on the ground meaningfully recontextualizes that familiar gameplay. Minor modules house different kinds of turrets. Major modules are mostly for gathering resources: Industry, which I need to build anything, Science for researching upgrades, and Food to heal and level up heroes. If I survive whatever happens after opening a door, I have infinite time to plan my next move.ĭust, a resource that makes the crystal more powerful, lets me provide power to rooms, which ensures aliens don't spawn there, and activates the room's major and minor module slots. If my entire squad or the crystal goes down, it’s game over.
Each time I open a door there's a chance I'll find aliens that will immediately attack my squad, defenses, or the crystal. First I have to find the elevator to the next floor, opening one door at a time.